Comments on Weisshaupt
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Re: Comments on Weisshaupt
Still in progress.
Need to fill in history, a few cities, and any holes people poke in the thing.
Need to fill in history, a few cities, and any holes people poke in the thing.
GrayWatch- Posts : 61
Join date : 2009-08-31
Re: Comments on Weisshaupt
How does this Ancestor reincarnation thing work? If it's just someone they pick who isn't really a channel for the past then that's fine but if he actually is some sort of mystical character who embodies someone every few centuries we need the mechanics for how/why that works.
CromTheConqueror- Posts : 404
Join date : 2009-07-17
Re: Comments on Weisshaupt
I'm working on that but the long and the short of it is: no. He's just some guy. His pet cat however is semi-magical.
GrayWatch- Posts : 61
Join date : 2009-08-31
Re: Comments on Weisshaupt
Sounds quite good. I'd like a small paint edit of the world map to see just where the borders of this place is, but it sounds like a really cool idea.
I'm seeing forbidden love angles all over this anti-mage thing going on. Also, you were right, they would be pissing off the Conclave a LOT.
I'm seeing forbidden love angles all over this anti-mage thing going on. Also, you were right, they would be pissing off the Conclave a LOT.
Re: Comments on Weisshaupt
They are like RoKK's version of the Seanchan. That being said looking at the island they are supposed to be on. Isn't that Tilbury? You know the place overrun by a massive horde of undead?
CromTheConqueror- Posts : 404
Join date : 2009-07-17
Re: Comments on Weisshaupt
Tilbury, I think, is under the sea. The Dra'Ghul Archipelago to the north east is where the undead are. I don't think MN has said much about the large island to the north west.
Re: Comments on Weisshaupt
Well, I would simply adore having more land to work on. I actually had a good idea for a nations to fit on that island but scraped it thinking that we weren't allowed to create anything on it.
CromTheConqueror- Posts : 404
Join date : 2009-07-17
Re: Comments on Weisshaupt
I had an idea calling it Dirshuk Isle and having a nation on it that mostly consists of loosely connected settlements that are all managed by local lords, much like the Norse. I could have some thing like that on the other part of the island, but I've pretty much scrapped it in favor of this.
Do whatever you want, Crom. If another part of the island looks good for you, stake a claim there.
Also, I remember you wanting an island for the Orhal or something. Talk to Bronx if at all possible and see if he can put you one when he tries to revamp the map.
Do whatever you want, Crom. If another part of the island looks good for you, stake a claim there.
Also, I remember you wanting an island for the Orhal or something. Talk to Bronx if at all possible and see if he can put you one when he tries to revamp the map.
Re: Comments on Weisshaupt
The Orhal would be located south of the spine on mainland Aran'iel. I did want some "broken isles" to signify what was left for the Tol Ancry nation. Yeah, I'll hop on it the nation I had in mind.
CromTheConqueror- Posts : 404
Join date : 2009-07-17
Re: Comments on Weisshaupt
Read through it again. Can't 100% recall what you might have changed since the last time (although the city seems new). Liking it more and more. I want to make a mage character just to roleplay what that state of mind has to be like for them.
Gallow reminds me of a lot of that one super-river city in Exalted lore though. Nexus maybe? I forget. Nothing wrong with that, especially since I've always liked the vibe of that place.
Gallow reminds me of a lot of that one super-river city in Exalted lore though. Nexus maybe? I forget. Nothing wrong with that, especially since I've always liked the vibe of that place.
Re: Comments on Weisshaupt
'Nother city added. I'm prepared to call it done if I can get approval.
GrayWatch- Posts : 61
Join date : 2009-08-31
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