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Caravans of Dhan Ras Alternate Universe

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Post by PlatGreenThunda Thu Sep 19, 2013 8:52 am

Caligstro Smith wrote:ML 19: (DC to beat = 30)
Schism DISPELLED
Inertial Armor DISPELLED
Force Screen
Planar Embrace DISPELLED
Oak Body DISPELLED
Energy Conversion DISPELLED
Moment of Prescience DISPELLED

ML 15: (DC to beat = 26)
Share Pain DISPELLED
Share Pain (yes I have 2 of them)
Mind Blank, Personal DISPELLED
Metamorphosis DISPELLED
Concealing Amorpha, Greater DISPELLED
Assay Resistance DISPELLED


CL 15:
Recitation DISPELLED
Holy Aura DISPELLED
Elation DISPELLED
(maybe something else? idk)

Wow... wtf these rolls.
 
Ok, you lost anything that says DISPELLED, next to it
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Post by PlatGreenThunda Thu Sep 19, 2013 9:00 am

As Ba2 casts Grater Dispel on Hue, Sylar activates his Bolt shirt again to move behind Ba2 and stab him. Eh swings his short sword at the Balor, which doesn't ht, and then his Kukri, which manages to stab right into the spine of the balor, who shouts in pain.

Caravans of Dhan Ras Alternate Universe - Page 15 Finalb28

Hiro's turn on initiative
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Post by Philliam Thu Sep 19, 2013 10:36 pm

PlatGreenThunda wrote:As Ba2 casts Grater Dispel on Hue,
LOL, like cheese grater. Sounds painful actually...

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Post by PlatGreenThunda Thu Sep 19, 2013 11:08 pm

Philliam wrote:
PlatGreenThunda wrote:As Ba2 casts Grater Dispel on Hue,
LOL, like cheese grater.  Sounds painful actually...
Thats exactly hat happened. A large magical grater appears and grinds on Hue's mechs, as it does he feels his buffs being shredded off to be later used in a magic burrito.
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Post by Grape Sun Sep 22, 2013 2:08 pm

Hiro goes ape on Tiefling4. Full attack channeled vampiric touch.

To strike (base + buffs + arcane strike 3):
Grape carried out 3 launched of one D20 :
19 , 17 , 8
+24/+19/+14

Damage attack 1: 2D6(guisarme) + 1d6(cold) + 1(knowledge devotion) + 3d4(arcane strike) + 6(str)
Grape carried out 3 launched of one D6 :
6 , 5 , 1
Grape carried out 3 launched of one D4 :
4 , 3 , 3

Damage attack 2: same +
Grape carried out 3 launched of one D6 :
3 , 2 , 3
Grape carried out 3 launched of one D4 :
4 , 3 , 4

Damage attack 3: same +
Grape carried out 3 launched of one D6 :
6 , 5 , 1
Grape carried out 3 launched of one D4 :
4 , 1 , 1

If any hits, vampiric touch activates
Damage = 10d6
Grape carried out 10 launched of one D6 :
2 , 3 , 3 , 2 , 4 , 2 , 5 , 1 , 3 , 1

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Post by Grape Sun Sep 22, 2013 2:11 pm

Summary of Hiro attacking T4

Attack 1 hit: 43
Attack 1 damage: 29

Attack 2 hit: 36
Attack 2 damage: 26

Attack 3 hit: 22
Attack 3 damage: 25

Vampiric touch activates at end, damage: 26

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Post by Caligstro Smith Sun Sep 22, 2013 2:16 pm

I feel like you're forgetting the Mech's Strength mod being added to you...
Which is +32 more to strength (aka +16 more to hit and damage). It also carries a -4 to hit, but that's obviously more than compensated by the extra strength.
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Post by PlatGreenThunda Sun Sep 22, 2013 3:24 pm

Caligstro Smith wrote:I feel like you're forgetting the Mech's Strength mod being added to you...
Which is +32 more to strength (aka +16 more to hit and damage).  It also carries a -4 to hit, but that's obviously more than compensated by the extra strength.
Youre not going to believe this, but the tiefling died without the STR bonus
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Post by PlatGreenThunda Sun Sep 22, 2013 3:35 pm

Realizing that, as soon as he tries to get up, the Monolith will pummel him to death, Idris decides to attack from the ground.

He kinda awkward swings his sword, but it doesn't seem t help him in the least.

The Monolith then full attacks Idris, it smashes it's massive fist onto the prone former general, who manages to barely remain conscious from the attack. It then smashes its second fist into him, Idris coughs up blood as he feels his entire ribcage collapse inward, and he perishes (Idris is dead).

The Monolith cleaves around on its second attack, it hits T1, who doesn't do the dying thing and instead is still on his feet.

Hue's turn on the initiatives
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Post by Grape Sun Sep 22, 2013 3:38 pm

+32 str mod? Hiro's been taking it easy on the boss and his minions the entire time.

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Post by Caligstro Smith Sun Sep 22, 2013 3:39 pm

PlatGreenThunda wrote:
Caligstro Smith wrote:I feel like you're forgetting the Mech's Strength mod being added to you...
Which is +32 more to strength (aka +16 more to hit and damage).  It also carries a -4 to hit, but that's obviously more than compensated by the extra strength.
Youre not going to believe this, but the tiefling died without the STR bonus
It was a more general reminder than for that specific reason. It might make him more willing to attack the monolith w/o having to worry as much about the DR, for example.
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Post by Caligstro Smith Sun Sep 22, 2013 3:41 pm

Grape wrote:+32 str mod?  Hiro's been taking it easy on the boss and his minions the entire time.  
I didn't notice you weren't using it until just now or I'd have said something sooner.
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Post by Grape Sun Sep 22, 2013 4:30 pm

Now Hiro knows he can be somewhat more effective against the bigger adversaries.

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Post by PlatGreenThunda Sun Sep 22, 2013 11:57 pm

Grape wrote:Now Hiro knows he can be somewhat more effective against the bigger adversaries.  
Hiro's wand of Plot Device activates, allowing him to not waste 6 seconds killing a worthless tiefling, he can instead attack something else, provided he does not go easy (read as, remembers his +32 STR, but you said Hiro was just "going easy") and if he does the turn quickly before Hue can do anything (read as, just do it before Kyle L posts, but you can't save Idris for example, he's already dead).
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Post by Grape Mon Sep 23, 2013 9:23 pm

Hiro moves besides Is and attacks the Balor Ba.

To strike: +21(str) + 1(knowledge devotion) + 3(arcane strike) - 4(some penalty)
Grape carried out 1 launched of one D20 :
3

Damage: 31(1.5*str) + 30(full power attack) + 1d6(cold damage) + 1(knowledge devotion) + 3d4(arcane strike) + 2d6(guisarme) + 10d6(vampiric touch)
Grape carried out 3 launched of one D6 :
5 , 3 , 4
Grape carried out 10 launched of one D6 :
5 , 3 , 2 , 3 , 1 , 5 , 4 , 3 , 1 , 5
Grape carried out 3 launched of one D4 :
3 , 1 , 4

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Post by PlatGreenThunda Mon Sep 23, 2013 10:40 pm

Hiro misses (you only needed a 10 :*()
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Post by Caligstro Smith Sun Sep 29, 2013 7:24 pm

Swift Action: Boots of Temporal Acceleration.

TA 1:
Move: Recover Psi-focus
Standard: Schism (shared)

TA 2:
Standard: Twin Synchronicity (Shared)
Schism: Twin Synchronicity (Shared)
Move: Recover Psi-focus
Psi-crystal move: recover Psi-focus
Schism Synchronicity 1: Twin Synchronicity (shared)
Schism Synchronicity 2: Twin Synchronicity (shared)

End TA

Standard: ML 19 Summon Astral Construct

They're summoned 1 east north-east behind Ba2, and 1 north north-west behind Ba2. They charge Ba2.

First one connected with 5 attacks on charge, followed by 3 free successful grapple checks (and 1 failed), and thus 3 constricts. Ba2 is also now pinned.

The second one charges, and only 4 attacks hit, despite only needing to not-roll-a-1, followed by 3 successful grapples (again only need to roll over a 1 since he's already pinned), and thus 3 constricts. Net total damage: 264 over all that dealt to Ba2.

It dies. This triggers its (Ex) Death Throes ability, dealing 100 damage to everything on the battle field in 100' radius (everything except DQ, who's in a force cage that blocks it, Alana, Sh (whoever that is that's right next to Alana), Wighty, and that one 'L' that's not next to the others.

Note: That means it also hits normal Qailee, Pablo, which we didn't note when we were going over this before.

Reflex save (DC 30) for half damage. DR from our Mechs applies to this, so if you make the save and are in a mech, you take no damage, or you take 40 damage to the mech if you fail the save.

I made the attempt at a save for Hiro/Hue combined mech (since we both have the same Ref save modifier it makes no difference who tries for the save), and failed. Our mech took 40 damage out of its total 400 possible.

Synchronicity Action 1: Summon Astral Construct

This time they're summoned to the north and east of the elemental monolith. They charge it. They can only miss on 1s.

First charge: 5 attacks hit, followed by TWO NAT 20 GRAPPLE CHECKS, allowing another check to auto succeed as the monolith is already pinned, and then 3 constricts.

Second Charge: 5 attacks hit, including 1 critical, followed by 4 don't-roll-a-1 grapples since it's already pinned, and thus 4 constricts.

Net damage to Monolith so far: 329. It's not dead still.. so...

Synchronicity 2: Summon Astral Construct

These summon in the same location as the last 2, and again charge the monolith. It's no longer pinned since the others disappeared when I summoned the new ones, ofc.

First Charge: 5 attacks hit, no grapples succeed (it's a freaking gargantuan monolith, the lucky 20s were the only reason they succeeded before). Net 91 damage from this most recent charge.

Total Net damage on the monolith from 3 charges: 420. It dies.

Second charge: Unfortunately given where it was summoned this construct has no good targets to charge this turn, so it charges T1, for lack of a better option. It's obviously squished flat immediately.

Synchronicity 3: Max Augmented Dispel Psionics the forcecage (area starting right next to it or something).

Dispel Check: 15+20 = 35. Definitely dispels the cage.

Synchronicity 4: Assay Resistance.

Synchronicity 5: Chaotic Surging Max Augmented Ego Whip on DQ.

Chaotic Surge Table:
0-25% No numeric effect change.
26-50% -50% numeric effect.
51-75% +50% numeric effect.
76-100% +100% numeric effect.

Essentially it's a variable Empower type effect.
Chaotic Surge Roll:
This dice is not existing.
+29 (19 ML + 10 Assay Resistance)
Charisma Damage if successful:
Caligstro Smith carried out 5 launched of one D4 :
1 , 3 , 4 , 4 , 2

Synchronicity 6: Chaotic Surge Augment x1 (least) Ego Whip DQ.

Chaotic Surge Roll:
This dice is not existing.
+29 (19 ML + 10 Assay Resistance)
Charisma Damage:
Caligstro Smith carried out 2 launched of one D4 :
2 , 1



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Post by Caligstro Smith Sun Sep 29, 2013 7:30 pm

Summary: Ba2 killed, Elemental Monolith (EM) killed, T1 killed.

Forcecage around DQ dispelled.

Apparently D100 isn't a die in this dice roller machine thing.

So I've just rolled it on the usual wizards dice roller and here's the screenshot. (That first D20 was the roll for my caster level check for the dispel from earlier).

https://2img.net/h/oi40.tinypic.com/29f3v5y.png

I'll reroll the spell resistance checks here. They're in order of their attempts.

Caligstro Smith carried out 2 launched of one D20 :
11 , 13
+29 each
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Post by Caligstro Smith Sun Sep 29, 2013 7:37 pm

Oh, as a final note (although nobody necessarily would know it in-game yet): I'm out of PP now. So whatever's left is almost entirely up to you guys.

I do still have my belt of battle left, so I guess if anyone else fuses with me or if Hiro wants to be really mobile or something, there's an extra belt available to be used somehow, on request.

I highly recommend trying to kill DQ asap, as she's crazy. Mooks kinda don't matter.
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Post by Caligstro Smith Mon Sep 30, 2013 12:28 am

Oh yeah, also as a note: My Psicrystal just holds its actions until after Eldin goes.
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Post by PlatGreenThunda Mon Sep 30, 2013 11:41 am

Everyone don't forget to make a DC30 Reflex save for half or take 100dmg (reduced by the mechs DR)

Caravans of Dhan Ras Alternate Universe - Page 15 Finalb30

Alanna's turn on initiative
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